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Game developers are setting new benchmarks by introducing female central characters

Last year, a Stastica report showed there are 54 per cent male and 46 per cent female gamers. So, why should all games be male centric?

Santanu Basu 18 June 2018, 5:59 PM
A screenshot from The Last of Us Part II

A screenshot from The Last of Us Part II Image: PlayStation

At this year's Electronic Entertainment Expo (E3), some reputed developers revealed they've introduced female central characters in their upcoming games.

Now, as most Sony, Microsoft and EA games have females in the lead, this trend is undoubtedly setting a new benchmark.

Some prejudiced people are complaining, but a majority of gamers, who want their community to grow by leaps and bounds, are welcoming such a move. 

Earlier, major games such as Battlefield or Assassin's Creed or Gears of War had male characters in central roles. But now, you need to brace yourselves for a major shake-up.

The Last of Us Part II (exclusive for PlayStation) is one of the most-anticipated games of 2018. Its first part has a male central character named Joel, whose job is to save a girl called Ellie.

The game's second instalment, the trailer of which was revealed at E3, shows Ellie as the lead character. Not just that, it also shows her dancing with her girlfriend and then planting a passionate kiss on her. Although such graphics have invoked reactions, I still feel this segment will be a big hit. 

For the uninitiated, The Last of Us Part I has sold more than 17 million copies in the last five years.

Microsoft's Gears 5 (earlier known as Gears of War) will feature a female lead for the first time in the history of the blockbuster series. The Xbox One exclusive will expect gamers to slip into the role of Kait, who takes her team on a mission of personal choice.

Battlefield V, which received a lot of lot flak from gamers for introducing female characters in its recent version based on World War II, stood firm by its decision. In an interview with Gamasutra, EA's chief creative officer, Patrick Soderlund, said that gamers have two choices — accept it or don't buy the game. Since 2016, EA has also added women's national football teams in their sports title, FIFA. 

Ubisoft's Assassin's Creed Odyssey has also taken a fine step by allowing gamers to play as either a male protagonist (Alexios) or choose the female lead, Kassandra.

With such developments in place, one cannot turn a blind eye to the commendable efforts by game developers.

Last year, a Stastica report showed that there are 54 per cent male and 46 per cent female gamers. So, why should all games be male centric?

Popular games such as Tomb Raider and Mirror's Edge prove that a female central character can be a success.

Gamers must realise that the major factors of a game are the storyline and gameplay. The gender of the protagonist should never be an issue.

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